This game was made for Pirate Software - Game Jam 15

Link to the Game Design Document

WARNING: THE GAME CONTAINS FLASHING LIGHTS

SPELLBOUT is a creepy tabletop game with minimal UI. Take 3 random materials and craft useful items to defend yourself and beat an unknown shadow entity.


The game contains:

  • Easy to learn tabletop rules
  • Interesting and unique gameplay
  • Dark and creepy environment
  • Almost no UI
  • Short story
  • ~5 minutes of gameplay

If you like the game, please let me know in the comments and I might make some content updates. If you find any bugs, please report them and I'll fix them as soon as possible.

Download

Download
Spellbout_Win.zip 77 MB
Download
Spellbout_Linux.zip 75 MB
Download
Game Design Document (opens a google document)
External

Comments

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(+1)

The vibe in this game is great, and a wonderful nod to it's obvious inspiration. All of the visuals in the game feel right, even in it's current state. However, the actions that take place during the game, especially of your opponent lack any clarity. If we were able to see the moves they were making it would feel less unfair. Additionally, it's unclear as to why the player looks to their left before (something?) happens.

(+1)

Thank you for your feedback! I'm glad you liked the vibe. My goal was: make a game that is new, but feels familiar.

The lack of opponent actions is something I am aware of. I know it is a problem and can understand why it might sometimes even seem like the opponent is cheating. Unfortunately, I didn't have enough time to add enemy animations.

The reason the player looks to the right when using the damage orb is I didn't know how to make a good-looking explosion effect and didn't have enough time to research and try to make one. I tried to improvise and make it look like the player character doesn't want to watch the explosion. This is one of the main things that will need to be updated, if I'll want to make it into a full game.

I really appreciate your thoughts. The game was made just by me, and I underestimated how much time it will take to make a functional “board game” systems.